View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003418 | Arch | Bug | public | 2018-04-01 17:39 | 2018-04-02 16:45 |
Reporter | mahaidong | Assigned To | yorik | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.17 | ||||
Summary | 0003418: export to html , can not open by browser. | ||||
Description |
when i change to , it can work. | ||||
Tags | No tags attached. | ||||
FreeCAD Information | |||||
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test.html (17,704 bytes)
<!DOCTYPE html> <html> <head> <title>FreeCAD model</title> <script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r50/three.min.js"></script> <script> var camera, controls, scene, renderer; window.onload = function() { var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 35, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; renderer = new THREE.WebGLRenderer(); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); document.body.appendChild( renderer.domElement ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( VIEW_ANGLE, // Field of view ASPECT, // Aspect ratio NEAR, // Near plane FAR // Far plane ); camera.position.set( -12.9227733612, -17.7701721191, 10.9604349136 ); camera.lookAt( scene.position ); // placeholder for the FreeCAD camera controls = new THREE.TrackballControls( camera ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; controls.keys = [ 65, 83, 68 ]; var geom = new THREE.Geometry(); var v0 = new THREE.Vector3(-17.5583610954,-10.2581920204,-2.69981960679); var v1 = new THREE.Vector3(-17.5583610954,-20.2581920204,7.30018039321); var v2 = new THREE.Vector3(-17.5583610954,-10.2581920204,7.30018039321); var v3 = new THREE.Vector3(-17.5583610954,-20.2581920204,-2.69981960679); var v4 = new THREE.Vector3(-7.5583610954,-20.2581920204,7.30018039321); var v5 = new THREE.Vector3(-7.5583610954,-10.2581920204,-2.69981960679); var v6 = new THREE.Vector3(-7.5583610954,-10.2581920204,7.30018039321); var v7 = new THREE.Vector3(-7.5583610954,-20.2581920204,-2.69981960679); console.log(geom.vertices) geom.vertices.push(v0); geom.vertices.push(v1); geom.vertices.push(v2); geom.vertices.push(v3); geom.vertices.push(v4); geom.vertices.push(v5); geom.vertices.push(v6); geom.vertices.push(v7); geom.faces.push( new THREE.Face3(0L, 1L, 2L) ); geom.faces.push( new THREE.Face3(3L, 1L, 0L) ); geom.faces.push( new THREE.Face3(4L, 5L, 6L) ); geom.faces.push( new THREE.Face3(4L, 7L, 5L) ); geom.faces.push( new THREE.Face3(7L, 4L, 3L) ); geom.faces.push( new THREE.Face3(3L, 4L, 1L) ); geom.faces.push( new THREE.Face3(6L, 5L, 0L) ); geom.faces.push( new THREE.Face3(6L, 0L, 2L) ); geom.faces.push( new THREE.Face3(0L, 5L, 3L) ); geom.faces.push( new THREE.Face3(3L, 5L, 7L) ); geom.faces.push( new THREE.Face3(6L, 2L, 1L) ); geom.faces.push( new THREE.Face3(6L, 1L, 4L) ); var basematerial = new THREE.MeshBasicMaterial( { color: 0xcccccc } ); var mesh = new THREE.Mesh( geom, basematerial ); scene.add( mesh ); var linematerial = new THREE.LineBasicMaterial({linewidth: 1, color: 0x000000,}); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -0.19981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -1.44981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.07481960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.38731960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -15.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -17.7581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -19.0081920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -19.6331920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -19.9456920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 4.80018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 6.05018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 6.67518039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 6.98768039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 7.30018039321)); var line = new THREE.Line(wire, linematerial); scene.add(line); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -0.19981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -1.44981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.07481960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.38731960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -15.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -17.7581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.0081920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.6331920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.9456920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 4.80018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 6.05018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 6.67518039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 6.98768039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); var line = new THREE.Line(wire, linematerial); scene.add(line); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-15.0583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.3083610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.9333610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.2458610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -0.19981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -1.44981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -2.07481960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -2.38731960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-10.0583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-8.8083610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-8.1833610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.8708610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 7.30018039321)); var line = new THREE.Line(wire, linematerial); scene.add(line); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-15.0583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.3083610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.9333610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.2458610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 2.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -0.19981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -1.44981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.07481960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.38731960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-10.0583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-8.8083610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-8.1833610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.8708610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); var line = new THREE.Line(wire, linematerial); scene.add(line); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -15.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -17.7581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.0081920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.6331920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.9456920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-15.0583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-16.3083610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-16.9333610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.2458610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -15.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -12.7581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -11.5081920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.8831920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.5706920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, -2.69981960679)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, -2.69981960679)); var line = new THREE.Line(wire, linematerial); scene.add(line); var wire = new THREE.Geometry(); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -15.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -17.7581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.0081920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.6331920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -19.9456920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-12.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-15.0583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.3083610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-16.9333610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.2458610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -20.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -15.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -12.7581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -11.5081920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.8831920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.5706920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-17.5583610954, -10.2581920204, 7.30018039321)); wire.vertices.push(new THREE.Vector3(-7.5583610954, -10.2581920204, 7.30018039321)); var line = new THREE.Line(wire, linematerial); scene.add(line); // placeholder for the FreeCAD objects var light = new THREE.PointLight( 0xFFFF00 ); light.position.set( -10000, -10000, 10000 ); scene.add( light ); renderer.render( scene, camera ); animate(); }; function animate(){ requestAnimationFrame( animate ); render(); }; function render(){ controls.update(); renderer.render( scene, camera ); }; </script> </head> <body></body> </html> |
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@mahaidong please read the instructions that are posted ever so prominently at the top of our bugtracker. You are missing several key bits of information + a forum thread that needs to be open beforehand |
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I also post to https://forum.freecadweb.org [url=https://forum.freecadweb.org/viewtopic.php?f=9&t=3914&p=225014#p225014 ]https://forum.freecadweb.org/viewtopic.php?f=9&t=3914&p=225014#p225014 [/url]:) |
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src/Mod/Arch/importWebGL.py maybe can fix by this : line180
line200
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Dont know where this new notation comes from, but anyway, this is fixed in https://git.io/vxis1 Thanks for the fix! |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-04-01 17:39 | mahaidong | New Issue | |
2018-04-01 17:39 | mahaidong | File Added: test.html | |
2018-04-01 18:18 | Kunda1 | Assigned To | => Kunda1 |
2018-04-01 18:18 | Kunda1 | Status | new => feedback |
2018-04-01 18:18 | Kunda1 | Note Added: 0011099 | |
2018-04-01 19:46 | mahaidong | Status | feedback => assigned |
2018-04-01 19:53 | mahaidong | Note Added: 0011101 | |
2018-04-02 05:00 | mahaidong | Note Added: 0011102 | |
2018-04-02 05:00 | mahaidong | Note Edited: 0011102 | |
2018-04-02 05:08 | mahaidong | Note Edited: 0011101 | |
2018-04-02 16:44 | yorik | Note Added: 0011103 | |
2018-04-02 16:45 | yorik | Note Edited: 0011103 | |
2018-04-02 16:45 | yorik | Assigned To | Kunda1 => yorik |
2018-04-02 16:45 | yorik | Status | assigned => closed |
2018-04-02 16:45 | yorik | Resolution | open => fixed |